
- Metal slug 6 arcade art driver#
- Metal slug 6 arcade art full#
- Metal slug 6 arcade art series#
The second boss of Not Dying Today, a Super-Zombie Nurse, has a bloody vomit attack covering a massive chunk of the screen, which is directly lifted from here.
This is also a criticism of 5, although it is not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors.
Prop Recycling: Present to varying extents in all the sequels, but 4 is especially egregious in that almost everything is a recycled asset even the bosses are reused sprites cobbled together and recolored. Especially ridiculous with 3 on PlayStation 4 and Xbox One, where there are two standalone versions on both consoles.
Port Overdosed: SNK just loves re-releasing the original trilogy and X. Their school instructors eventually made cameos in Metal Slug Defense. The sixth game's Combat School is the only version who never came out West. The 3D installment for PlayStation 2 is Japan-only, despite having exclusively English voices intended (but cancelled) for exporting the game. In the inverse, 3D only has an English dub but was never released internationally. While the former port never came out West, the latter one did, yet the instructor is silent throughout. The Japanese versions of Metal Slug 1 and X for the PlayStation and Saturn had their respective Combat School instructors speak in full sentences. Similarly, Metal Slug Attack represented the series' 20th anniversary. Metal Slug 6, 3D, and Anthology are dedicated for the 10th anniversary of the franchise. It was originally going to be re-released for the Xbox 360 but was replaced by Metal Slug XX. Metal Slug 7 is only available for the Nintendo DS. Metal Slug Advance and Metal Slug 3D are the only non-mobile games that have yet to be re-released. He Also Did: Eric Summerer, the voice actor for Marco in 3D, is known for his contributions to the board game group, The Dice Tower. Notably, the Taiwanese Metal Slug clone Demon Front, Dolphin Blue, the CT Special Forces series and the made-in-China Commando: Steel Disaster (whose protagonist is a blatant Captain Ersatz to Marco). Follow the Leader: Metal Slug's success in the mid-90s have renewed interest in the Run-and-Gun genre, which has since declined ever since the late 80s, with a few imitators following suit in the next decade.A nearly complete set of unused sprites is present in Metal Slug 5.These get their use in Defense and Attack. Sprites of Abul attacking and setting up his white flag are present in 2's ROM.
Text positioning is somewhat glitchy but is legible.
Metal Slug 3D has most of its text localized and can be accessed through cheats. This is because X was originally going to be a remix of the first two games using the engine of 3, but only Metal Slug 2 was remade. Metal Slug X has a ton of unused areas from the first game, missions and enemies from 3 in development, and new locations and sprites created for this game alone. You can check a more detailed observation of said elements here. A large number of things, most notably in Metal Slug 5. Simply put the ROM in your console or emulator and play it.Īs a recommendation, a low brightness and medium to slightly high colour saturation is recommended for a visualization like provided screenshots. The same ROM is compatible with PAL & NTSC systems. Note: original graphics and sounds are property of their respective owners. If all works well, a physical release is planned, for both systems: Megadrive / Genesis as a 8 MB cartridge, and Atari STE as a SD card.ĭreamCast version of the engine is under study. Imagine the thousands of hours dedicated to the creation of the game engine and graphics/ sound adaptation. The project, that is planned as a new Metal Slug adventure with 6 levels, could be completed thanks to donations. Digital audio needs to be compressed in order to maintain a ROM size less than 8 MB. The 16 bits console audio driver was written by SplinterGU, that provides 3 compressed digital audio voices. this console version is one of the most challenging things I never performed. Megadrive/Genesis is a completely different nightmare, while STE computer has 4 MB of RAM, the 16 bits console only has 64 KB of video RAM (around 52 KB available for scenario and sprites), that needs to allocate a 320x208 framebuffer, in order to display almost the same high detailed scenarios as NeoGeo version, and the incredible huge amount of sprites at same time. Running at 50 frames per second.Ītari STE version makes usage of custom sprite routines, extremely efficient but memory hungry ones. A good quality Metal Slug port for Atari STE computer, and Megadrive / Genesis as well.